Engineering Update: Graphics Pipeline 5

Alex Vance

Lead Technical Artist

As graphics engines evolve, our technical art team must adapt to new rendering standards. Utilizing virtual texturing and nanite geometry requires a fundamental shift in how we process PBR materials.

The transition to runtime virtual texturing (RVT) has drastically reduced our memory overhead while allowing us to author assets at 8K resolution without performance hits. In this update, we explore the math behind the compression algorithms.